The story see’s you controlling Arkail, a massive brute Orc that could easily be mistaken for the Hulk. Arkail is part of an elite group of Orcs called the Bloodjaws who didn’t get that name for their conversation skills. The Orcs and Goblins are being hunted by the Emperor and his men, and are on the verge of extinction. Arkail is sent on a mission from the leader of the Bloodjaws to end the Emperors reign of oppression, and he is sent a little help from the Goblins. A small Goblin assassin by the name of Styx joins Arkails quest, and so the banter begins.
The combat is all turn based; hitting the RB will slow the game down allowing you a chance to plan your next move. The player can queue up a number of either offensive or defensive moves as well as special attacks to mix things up. You can quickly switch between a character which is essential to make best use of their unique skills. Arkail is the brute character who will be in the thick of the combat, while Styx is more effective at a distance and won’t last long toe to toe with the enemy. Styx has the ability to go invisible and perform stealth takedowns as well, and you will have to learn how to master each character’s special ability to survive the later levels as the combat really gets intense.
This type of gameplay might not be for everyone, and you will have to play the game more like a dynamic chess board instead of a hack and slash. There are not too many games around that play like this with integration which are made. Of Orcs and Men is a nice change from the sea of generic action games out there. Unfortunately it does have its problems though, it might have fantastic voice work and a decent enough story but the lack of polish is too evident and hurts the overall experience. Visual fidelity has few high moments but many low ones, with the odd glitch here and there.